Re: Conceptual Balance Mod 1.5
I have to ask: why nerf the Moloch even further? It's not like he gets much use as it is. Not enough of a SC to be thrown around, and magic paths too expensive to stray from the two original ones.
Methinks he should either get cheaper paths, and boost it from that side, or get his combat status boosted (with an AOE attack, maybe? Or perhaps recuperation? Limp molochs are a sorry sight)
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