Re: EA Alchera: Aborigine and Maori-inspired Nation
Thanks, Radio Star - I've made a number of changes based on your suggestions (see changelog).
The Rainbow Serpent is a work in progress - at the moment, it is a walking (slithering) Astral Tempest and Unraveling. In terms of balance, both it and the Dreamhunter have the Horrormark ability: units attacking them become horrormarked (and sometimes cursed?)
This complements the Dreamhunter's ability as an assassin: if he doesn't get his target, they're likely to be left badly horrormarked. I didn't give Alchera blood magic, but they have a lot of air magic, so False Horrors are an option (do they target horrormarked characters just like the real thing? I should test this)
Dreamwalkers and Dreamtime Warriors are stealthy, holy and ethereal. I figure this makes them ideal for raids behind enemy lines, especially with the improved stealth values. So, they should be weaker one-on-one than comparably priced national sacreds (all the more so given the frequency of magic weapons in EA). Also, Alchera's "Follow Songlines" is a level 0, reduced cost Vortex of Returning, so you can get them out of a tight spot easily.
My worry was that Dreamhunter + Dreamtime Warriors would be too powerful, as would "Walkabout" (cheap, lvl. 0 teleport) + Dreamhunter, so I started them off weaker than I wanted to. I want this to be a balanced mod, so I started by erring on the side of caution and underpowering units.
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