Namad, No I don't want the noobs to expand at double the pace of the vets merely to keep up as best as possible. Your right indie strength at 0 would result in a lightning fast game and quick conflict.
I've completed my tests. As mentioned terrain modifiers in the cap itself resulted in only a miniscule increase, it is also tied in to the graphics of the map, making a province a farm just doesn't mesh with the look (though it would work). I could locate the noobs in caps with lots of surrounding favorable provinces and neigbors but that might throw off my even placement scheme.
I think the best idea and most fair and consistent with the theme would be to just increase the population (as already suggested) in the cap's of the noobs to 50000 (the max I can set) which will give a slight bonus to the noobs to ease their expansion difficulties.
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