Re: New Independents
Definetly not wasted effort. Much appreciated HB. Its a portion of the game with very little done for it.
There are 3 options I can think of for using them.
1) Manually adding them to a map as you suggest (with appropriate mod loaded).
2) Replacing some indepts as Burnsaber mentioned using a mod. (Id love to see a full list of what indepts have no other use of the units to make them safe for replacement)
3) Using them by designing which type of provinces they would appear in (forest, waste, a lake, an island, a valley, etc) and adding it to the SemiRandom program for randomly placing in appropriate locations on maps (again requiring a mod be loaded)
Again it makes me wish that the --enablemod switch had a matching #enablemod map command
Gandalf Parker
-- The wrong battle reports isnt mis-matched versions.
You just have cowardly messengers.
"Ummmm you won. Yeah thats it. You won Oh Mighty and Powerful Deity!"
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