Quote:
Originally Posted by Septimius Severus
It is either that or setting Indy strength = 0 or 1. Aside from the noobs getting smart all of a sudden, those are the only two measures I can think of to address this expansion gap. Choose your poison.
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Sept, seriously, you need to let go of your expansion gap fixation. I just finished reading the noob forums from 2 and its clear that you considered the game practically over by turn 10 just from looking at our expansion. Thats just crazy! You are overlooking the fact that on a *team basis* the noobs and vets were 1:1 for lands in that game. And I can tell you quite honestly that if noob organization and tactics had been just slightly better the game could have gone quite differently.