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				May 28th, 2009, 12:41 PM
			
			
			
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					Join Date: Oct 2007 
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				 Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction. 
 
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					Originally Posted by Ironhawk  
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					Originally Posted by Septimius Severus  It is either that or setting Indy strength = 0 or 1. Aside from the noobs getting smart all of a sudden, those are the only two measures I can think of to address this expansion gap. Choose your poison. |  Sept, seriously, you need to let go of your expansion gap fixation.  I just finished reading the noob forums from 2 and its clear that you considered the game practically over by turn 10 just from looking at our expansion.  Thats just crazy!  You are overlooking the fact that on a *team basis* the noobs and vets were 1:1 for lands in that game.  And I can tell you quite honestly that if noob organization and tactics had been just slightly better the game could have gone quite differently. |  Especially if things had gone slightly better in sauromatia.  Hopefully after having been able to look at the vets forum for this game the next noob team will better understand what they need to do to be competetive. |