
Hope moving went well
Quote:
Originally Posted by Captain Kwok
Regarding the setting allowing colonization, that's intentional. It generally works out better for the friendlier AIs to get more planets.
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I agree the AI needs "more" planets because it's generally building quite ineffectively, and does not understand how plan ahead for balanced ressource production. But isn't this not as much a problem of "how many planets" but of "how many building slots", as the AI tends to fill up its planets quickly according to its currents needs, and therefore e.g. ends up putting rad extractors, and only those, on designated research colonies with 98% rad? And o.c. it does in no way understand that 2 tiny domed colonies in a star system have no economical value whatsoever and are only useful as a military base ...
I feel that it might work much better to give the tiny/small/medium planets a bit of a boost, especially the domed ones, instead of having everyone be nice to each other and settle in the very same star system ... :
AI treaty conclusions
Having the AI be friend and make treaties with everyone can detrimental to the game: Not only that all the scattered colonies because of intersettling are a MM-PITA, running 150 turns on a big quadrant with 14 full AI (no neutrals) always had only ~3 wars going on, triggered by the xhenophobes etc. And that with thousands of ships milling around (and worsening end turn times) - effectively doing absolutely nothing !
Where's the fun, the action ???!!!
We need some hefty negative diplo modifiers for having the same planet type/atmosphere, and o.c. more Gas Giant / Ice Planet dwellers, as atm it's gas - ice - rock 1:3:9.
Aren't there some nice shipsets out there which could be used - I would gladly try to write up some race description and make some design suggestion, but have no clue about doing the AI files
Research Treaties
While cutting down the research areas to a handful of levels (compared to the stock game) surely makes things more managable and fun, yet it looks like it's overdone in some regard: research treaties below the "exchange current tech"-level, which only should be offered at best relation levels, are basically worthless, as quite some techs never will be traded at "2 levels old" (mostly the "barrier" techs, but hulls/engines are generally only researched to lvl3 as well..), and basically no tech will be traded with the "4 levels old" agreement.
IMHO, some tech levels should be added in again. Maybe empty "dummy" levels to keep the number of different components low, like those already present in some tech areas. On the other hand, with formula-driven values having more tech levels does not make much of a difference in that regard, right?
Typo:
Components.txt is missing a "%" character on line 5150 :
"Ability 2 Description := Plasma Missiles have a [%Amount1%]
% defense bonus,... "