Quote:
Originally Posted by Gandalf Parker
Another important note is that if a god is added to the map file, and the nation isnt in the game, the game creation blows up. That means that you cant add gods for nations or eras which might not get chosen for the game. I would rather that a god added was more "used IF the nation is chosen". Putting a #computerplayer line doesnt seem to help either. I would like for #god to be split to #godai which means "add this god only if AI player". I suppose we would also need an ai version for scales also. At the moment, using a #god in the map forces the change on both AI and players.
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#god also only works when specifying the target capital of the god... which really limits many possibilities.
Here's my wishlist of changes for creating maps:
1) Option to disable the arena death match because the AI opponents will foolishly send their pretenders. It's so sad!
2) Option to change/remove/add from Dominions existing mercenaries. Ideally the AI opponents should place higher bids too because they RARELY place a bid beyond 10 gold of the asking price!
3) Option to change/remove/add from Dominions existing random events. If custom events where players/units/items/spells could be specified as map edit commands and specific turns targeted then SP & MP Campaigns could be created.
4) Option to provide one-way provinces using map edit commands.
5) Provide more map edit commands such as #patrol, #war(nation# + nation#), #assassinate, #random_move, #summon_units, #research, etc., etc., . There's a good list inside the Scenarios, Maps and Mods sub-forum.
6) Option to prevent only AI opponents from starving.
7) Option to prevent graph bars from vanishing once a player is killed. Currently the graphs are useless for reference at the end of a game.