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Old May 31st, 2009, 03:55 AM
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Burnsaber Burnsaber is offline
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Default Re: OEM - Oceania Enchanment mod v0.7

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Originally Posted by HoneyBadger View Post
The graphics finally showed up, Burnsaber--they look great!
Yeah, I tried a different extension. Glad to hear that it worked.

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Originally Posted by HoneyBadger View Post
I also like your idea of the "tragedy of the queens". Personally, if it were me, I'd have the Queens be "involved" with the Pantokrator, possibly as his concubines? I think of the Pantokrator as the ultimate evil, myself, so in my mind he compelled them to love him through divine means. And ofcourse he also cursed them to lose their beauty and become hideous if they ever bestowed their favors on anyone else. Naturally, they loved the Triton Kings on sight--atleast they did when the Pantokrator's hold over them was finally broken--but by that time, the Kings had fooled around with other beings, out of sheer loneliness/frustration.
I view the Pantakrator as Deux ex Machina, a plot device, mostly. When you need an omnipotent being to do something, he's your entity. I haven't really tought about him being goodish or evilish. If I really need to deepen the Pantakrator, I usually imagine him as an old-testament type god. You know, being jealous and pissed off on his subjects mostly.

About your idea, I'm not sure if it fits with the vanilla vision of Pantakrator. It would give him too much personality, so to speak.

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Originally Posted by HoneyBadger View Post
I have to strongly disagree about R'lyeh being fine, in any way, shape, or form, however. Not only are they not terribly interesting (sorry, but this is especially egregious, considering they're the most alien and evil Nation in the game, in my opinion), they're atleast extraordinarily difficult to use, if not underpowered.
I have to agree that the coastal recruit thing is a real bummer. EA R'lyeh also has serious troubles getting on to land. I could make them overwrite MA R'lyeh so that I can give them 2 troop recruits and 2 commanders and make them spawn some troops in the coastal forts every turn. You seem like an expert on the subject of EA R'lyeh, so if you have any ideas, please feel free to suggest them.

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Originally Posted by HoneyBadger View Post
At the very least, they deserve more heroes. The one they have is nice, but there's 5 more slots available to be filled with all sorts of uniquely squamous alien abominations, and 6 slots for shudderingly bizarre multiheroes.
I usually consider the nation okay on the hero front if they have at least 3 different heroes. But ideas are welcome. Remember my inability to work art from scrath, thought. I need a solid base to work my magic.

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Originally Posted by Zeldor View Post
Yeah, I think your ideas for other uw nations are good. I think that Atlantis could get some more troops recruitable in coastal forts, for example Coral Guards and H2 priests. Some lame weak mage would be cool too [for every uw nation in coastal forts], but they don't have anything, huh.]
I admit that Coral Guards would make some sense. However, this land recruit thing isn't very moddable, so you're moslty stuck with 1 commander and 1 troop (althought I have to check what MA Atlantis gets). Althought I just got an idea. How about Coral Warriors, atlantians who have moved to land in order to escape constant Oceanian triton raids (reefs = shallow water = Oceanian territory) and Coral Shamans H1 with 100% W/S pick (perhaps 10% W/S/N).

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Originally Posted by Zeldor View Post
I don't know what was the real intention for Atlantis troops, but they are not cheap and are really really bad. QM's explanation that they get BKs so should accept unusable troops does not satisfy me.
I haven't really played EA Atlantis so much so I don't really know. At least they look usable, high hp, natural prot, several attacks.. Is there something I'm missing? If they're weak, couldn't you just could lower their cost?

I'm also not buying the BK explanation. Althought Niefelheim isn't the standing point of balanced nation: BKs << Jarls and Niefelheim has absolutely terrific (skinshifters, niefel giants) troops. I think that EA Atlantis could stand to have some usable troops.

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Originally Posted by Zeldor View Post
P.S. I don't think that QM will go far with CBM Extreme [if he makes it], he surely won't use modded nations etc. So we need to put in Enhanced Gameplay modpack. I hope you are willing to work on more nations, I can help as much as possible I could work on heroes maybe and descriptions? Well, we can talk on IRC, maybe today evening [same timezone].
Yeah, let's talk on IrC once I manage to haul my *** there. Been busy working currently.

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Originally Posted by chrispedersen View Post
As for Atlantis however - no way you can totally own R'ylleh. Cleveland put together a convincing demonstration of same and has a post on here about how to use Atlantis to be R'lyeh.

Its a great rivalry - but if you don't show up for it - yeah Rylleh will beat you ever day.
I think that you have misread, no one here has said that Atlantis would beat R'lyeh all the time. All of Atlantian troops have mr 10 or lower, that's a massive weakness against R'lyeh and not overcome easily, especially if they decide to rush you.
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