Re: Units with stupid weapon choices
If you want to make a 1-handed Dom3 trident, mod yourself one. I'm just saying they're 2-handed as exist in game, and deserve stats to reflect that.
You mean, an extraordinary longevity based on the fact such polearms were no longer primarily used as weapons. A Napoleonic soldier could bash in the head of an enemy with a large rock he picked up, and you could equally enthuse about the extraordinary longevity of large rocks in the face of obsolescence.
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