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Originally Posted by Captain Kwok
An AI that is behind in tech will seek out the treaty element for technology exchange. It's unfortunate though that SE5's treaty element is actually exchange of tech levels, it would be much better for the game if it were just a trade of tech points.
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Interestingly enough, the Urka-Tal only asked for "recent" tech, IIRC, it was I who switched to "current tech" and they agreed - and then within the next dozend turns they made tech exchange treaties with the other mid-level rated empires, just enough to beat the Abiddon.
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Both the Abbidon and EEE are friendly peaceful races, so they tend to make the most treaties and gain points through trade and tech exchange.
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Read carefully

... the Abiddon do not have a single tech exchange treaty, but intersettle with everyone but me

Yet they have the tech lead since the first few turns, simply they have 11% better planets (EEE are not in the game).
What amazes me most is that the Urka-Tal actually got an alliance together to keep up with the Abiddon ... if this is really deliberate behaviour of the AI, is great! (Even though they make no move to found a "real" alliance

)
Now I wonder what happens if the Abiddons actually get "overtaken" .. will the AI nullify those tech exchange treaties? Guess it will take some time to find out, because turn generation times are >10 minutes now, and climbing :/
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The AI does un-dome its planets and actually quite quickly as well. It spaces non-breathing population when a breathable population is on the same planet. It does know enough to not drop non-breathing races on un-domed planets afterwards.
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- it does space pop o.k., it seems. What is a shame,btw., but can't be helped *sigh*
- wasn't able to check if it does not re-dome, because those 2-4 small pop transports always seem to run between the homeworlds and some outlying colonies. Chances to "catch" one that is about to drop on an undomed colony seem slim ... especially if that "wrong" pop gets spaced again next turn
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It also uses idle Cargo Transports or Colony Ships as population transports.
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Sorry to disappoint you here, but it doesn't.
Might be because it always builds so many troops that it simply has no idle troop transports, and it seems it tries to colonise worlds which have been empty 100 turns ago, then after a flight time of 15 turns or more finds them taken already and assigns the next colonisation target, again 15 turns or more away - so the colonisers never get idle as well, or maybe only very late in the game. (but by then planets have been glassed, and the whole thing starts again).
However, I looked through the AI turns and did not find ONE troop transport or colony ship that did pop transport runs ... .
And with e.g. the Abiddons having 3 homeworlds with maxed out pop, 114 colonies and 4(!) small pop transports, their pop movement capacity is clearly way too low. More in order IMHO would be one ship per 10-15 planets.