Re: Summons
Abominations are the best unit in a melee for the cost, but they're hard to get around, and need mage support for a protection boost if you'll be fighting chaff with a lot of attacks, but they do great against thugs/SCs.
Seraphs are excellent defensive SCs, but suffer from a crippling vulnerability to magic duel while attacking.
Bane Lords are always a cost-efficient staple. There's not all that much variety late game though, mostly tarts/aboms with a smattering of angels.
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