Thread: turn 0 replay
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Old June 5th, 2009, 01:13 PM
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Default Re: turn 0 replay

Quote:
Originally Posted by istol View Post
there is a terrible thing in winspmbt

player 1 can see what happens in turn 0 (artillery air strikes etc) but palyer 2 can not see that in replay

i really hope someone could fix this in next patch because that gives player 1 enormous tactical advantage

and it's quite stupid that the game leaves you in total blank when player 2 what happened

if this can be fixed somehow please let me know
No - it cannot be fixed, and that has been explained several times.

The replay is based on the last player's turn, but SSI "folded" both player 1 and 2 arty into the pre-game turn 0. The replay messaging system cannot handle that.

As others have mentioned - if it bothers you that much, agree to have no turn 0 bombardment. Or, use the delay button to plan it for turn No 1.

Andy
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