
June 18th, 2002, 11:16 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
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Re: Defending Warp points...
Quote:
Originally posted by tesco samoa:
sachmo there is no such thing as a silly question.
Suggestion is to build a cruiser size ship with a ship yard on it.
Move it to the warp point and build stable base ship yards that do not move.
The other great way to defend warp points is to close them and recreate them over planets.
That way you can use wp's to defend them
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I have to add that I REALLY love this game. Not to get on my soapbox or anything, but it's really amazing what someone can publish if the actually care about the quality of the product. End of rant!
BTW, thanks for the advice. I will, in future, concentrate on getting the hull sizes increased instead of spreading things out like I have been. I have a tendancy to go for the cheapest project avaliable...that might not be the smartest way to play it.
Since the early game seems to value missile ships more than anything else, I usually try and get to Missile 2 before ugrading my guns.
This Last game I tried mixing missile satellites with gun satellites to defend my warp points, but the Norak (nor the Rage)don't seem to want to press the attack. 
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