quote:
Originally posted by Socialist:
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Basically, i really dont want to play a computer..its just a interface to play others. i would like to see a good stable...
and i mean stable..way to play overnet. it shouldnt be hard on turn based game like this.
my two cents worth. and yes..the game is excellent.
I would vote for better AI as top priority.
My experience is that coordinating a group of players to be Online at the same time is very difficult. This is caused by differing timezones, personal commitments to work and family, business travel, unreliable connections from some players frustrating the others.
Even finding a reliable group of 4 pbem players and maintaining a game other a couple of months can be quite difficult. Large Groups of tcp/ip direct connect would be harder.
If you can find a hard core group of reliable players with plenty of time and good connections for all night sessions then tcp/ip would be a lot of fun.
Personally I wouldn't be able to manage more than a couple of 2 hour sessions a week at best. Not going to get very far at that rate of play.
My priorities are a reasonably credible AI so that I can play for an hour or two when I have time, followed by simulataneous PBEM, then if that all works direct tcp/ip would be a nice to have.