Quote:
Originally Posted by thejeff
"3 blood -1 guys" means 3 guys with blood 1.
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Ah! That makes sense now, thanks
Quote:
Originally Posted by thejeff
As for Construction 4, -snip-
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Quote:
Originally Posted by Baalz
As to the research order, obviously it's a bit flexible but my thinking was: -snip-
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Yeah, I guess I just wanted the Gygjas I was using as commanders to be able to do something at the start, but I guess it doesn't matter. The skinshifters are doing all the work.
Quote:
Originally Posted by thejeff
Edit: Barkskin gives you a natural protection of 10. With their armor of 7, that should give them 15 total.
10+7-(10*7/40)=15.25
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Ah hah! Now I understand
I've started a game with the Faerun 466 Adventure Map, and independents at 7. I can take the regular indies with 10 skinshifters, but the provinces with a crown icon chew them up and spit 'em back out. I figure I'll need a few souped-up Skratti along with them for those provinces.
A funny thing happened in that game... my first two Gygjas were D1N1B4! What are the chances of that?!? Pretty small, I know, hehe. So I had the two of them doing the blood hunting instead of Skrattis, at the start

BTW, for blood hunting I just find a large pop province and set the tax rate to 0% to control the unrest. Is that the normal way to do things for blood hunting?
One of the problems I see with using S1 or N1 indie commanders is the cold. You should probably mention they'll need a CR ring or something similar. Since you also usually need a Lab to recruit them, at 500 gold, that's another two Gygjas worth of gold, so at this point I've been sticking with Gygjas.
So, what do you do when you don't find any Astral Pearls income? Just use alchemy?
Thanks for all the help guys!