Re: Greek ammo dump
Let's see if I have this right,
To recap the game guide:
All ammo resupply units are class 56 - ammo carrier
if an ammo resupply unit has:
crew = 1 and
move = 0
then it acts as an ammo cannister supplying up to 20 reload points per turn of warhead = < 3 to a range of one hex.
if an ammo resupply unit has:
crew >= 6 and
move = 0 and
load cost > 49
then it acts as an ammo dump supplying up to 60 reload points per turn of any size warhead to a range of 1 hex at full rate and out to 2 hexes at a reduced rate.
If an ammo resupply unit doesn't fit the crew, move and load costs above, it acts as an ammo truck suppling up to 40 reload points per turn of any warhead size to a range of one hex.
Examples:
So, an ammo bunker with crew 7, move 0, load cost 200 and armour 10,10,10 meets the requirements for an ammo dump and supplies 60 points to 2 hexes. Change the move to 4 and it is no longer an ammo dump but a large, armoured ammo truck supplying 40 points to 1 hex range.
Similarly, an ammo resupply unit with crew 2 and move 0 is not an ammo cannister with an extra helper but is a very fragile and immobile ammo truck.
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"I love the smell of anthracite in the morning...
It smells like - victory"
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