Re: an idea to reduce turtling
So your incentive is to capture as many enemy capitals as possible, because research comes only from the UberSages? (You'd need to give all existing units something like a -30 RP penalty to prevent anyone from boosting back to positive RP w/ items.)
Another possibility would be to start a game where everyone begins with all spells researched. This would be radically different from a typical Dom3 game, but perhaps fun--and even if you get knocked out early at least you got to play with your toys. Obviously everybody would take Drain-3, and the nations with good national research mages lose part of their competitive advantage, but national power rankings shuffle around anyway depending upon what mods you're using.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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