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Old June 11th, 2009, 01:31 AM
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Default Re: usefulness of the high-end Construction summons?

Relief does remove fatigue from inanimates, so for a single N gem it helps get a couple more rounds of fighting out of the Clockwork Horrors. For the limited effect you get, I don't think it's worth trying to target them with the reinvigoration songs.

Max's suggestion for Quickening works pretty well. The Clockwork Horrors have zero encumbrance so they don't get additional fatigue from attacking twice. They've got base move 18 which doubles to 36, bringing them across the field so quickly that I think you don't need flight. In addition they get the attack bonus of +3 from being quick, for 4 attacks at attack-15 per horror. If you're facing high-protection units then like Baalz says, Weapons of Sharpness and/or Strength of Giants. But whatever you do, don't put them on Hold & Attack or they'll arrive at the enemy with 60 fatigue already.
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