Re: Fog of war
Hi
I'm afraid (and pretty sure) that's not modeled in the game.
For that thing to be implemented, I'm sure there will be lots of tearing down of the game's code, as you know, units which are not well-identified will need another Icon to depict it on the battlefield, say.
Although the feature is good, I don't think it has a deep impact on the flow of the gameplay. For one game to have that feature I would recommend the Combat Mission series.
I've played CM (and set the FoW setting to extreme) and IMHO, the effect to the battlefield is not so big. Moreover, it's often (in my experience) that the "limited-information" shown when we first sighted the enemy is 97% the same with the actual info when we have engaged that unit.
Also, keep in mind that the game's (WinSP) scope is 50 meter per hex and 2-3 minutes per turn, and usually it's being played at battalion level to regimental level. So, such "enhanced FoW" will usually of no use when compared to the "gigantic scope" of the game.
Perhaps Don and Andy have better explanation of the feature.
Just my $ 0.02
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