Ah yes, I actually haven't been in a lake scenario, I've played in a river scenario and a ocean scenario (where water wrapped around a good part of the edge of the map), and of course Artifacts, so I'm considering a lot of coastline. The MA Atlantis game I remember most clearly is the one I based the guide on, it was the second all-nation mega game (Evermore) so the opposition ran across the entire range of skill and there was a lot of coast to work with. After defeating MA R'yleh (Lingchih) I made arrangements with Velusion (EA Abysia) to jointly attack EvilHomer/Xietor (EA Caelum, Xietor came in to sub) and blitzed something like 25 provinces in the first two turns of the fight, sieging several castle with no troops in them thus crippling his ability to recruit reinforcements while Velusion did the heavy lifting of killing the existing armies after pulling them all over by canceling his NAP and massing his armies across the border. EvilHomer/Xietor played a good game but it was a mighty sucker punch and they never had a chance to recover their breath. Lanka (Hadrian II) attacked before Caelum was finished, but by then my research had ramped up and acid rain + teleporting thugs pretty quickly turned him into my third conquest (deep inland away from the coast) after negotiating another war ally against him (don't remember who..Sauromatia I think) at which point I went to war with EA Oceana (Atul) who controlled the other half of the water. Proved conclusively that buffed monster fish > dual blessed knights of the deep and also Oceana really despises mind hunts. Then went into a cold war with the leading triple blessed LA Mictlan (Admiral Zhao) but he won by province count before I could recover enough strength to attack after a bloody war with Oceana. Ah, that was a good game.
