Re: Game Concept: Factions
Definitely I think the basic game set up is very versatile and could handle many different ideas without breaking down so long as points needed are assessed carefully.
The way I was thinking, the number of players determines number of slots for each team. Say every 3 people who are playing a normal nation allows one super power nation. A 12 player game would therefore have 9 players (3 per team) playing moderate nations and 3 players in overpowered nations. It wouldn't necessarily have to be done that way, but it's probably a decent approximation. I don't know that the strong nations would really need bonuses. People can often take on 2 or 3 lesser nations at once in a normal game, so just being outnumbered wouldn't necessarily doom them from the start.
I think the game type is flexible enough to handle all ages, but you wouldn't really need to play all ages unless you had a lot of players and ran out of super nations in the era.
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