View Single Post
  #9  
Old June 14th, 2009, 10:10 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Game Concept: Factions

Definitely I think the basic game set up is very versatile and could handle many different ideas without breaking down so long as points needed are assessed carefully.

The way I was thinking, the number of players determines number of slots for each team. Say every 3 people who are playing a normal nation allows one super power nation. A 12 player game would therefore have 9 players (3 per team) playing moderate nations and 3 players in overpowered nations. It wouldn't necessarily have to be done that way, but it's probably a decent approximation. I don't know that the strong nations would really need bonuses. People can often take on 2 or 3 lesser nations at once in a normal game, so just being outnumbered wouldn't necessarily doom them from the start.

I think the game type is flexible enough to handle all ages, but you wouldn't really need to play all ages unless you had a lot of players and ran out of super nations in the era.
Reply With Quote