Thread: Fog of war
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Old June 15th, 2009, 08:34 PM

RERomine RERomine is offline
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Default Re: Fog of war

You are correct in the fact that the "right click" gives you the full payload for that unit, but doesn't give you an up to date tally of what it has left during a battle. The problem is, it does give you the payload.

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Here is an example:
October, 2020
US M1A2 SEP Abrams
Urban MBT Co

Two different guns (both 120mm), but otherwise the same tank. Both have 30 rounds of HE. The difference is one has 10 rounds HEAT, no SABOT and the other has 10 rounds SABOT and no HEAT. Without being in the tank, you shouldn't be able to tell one from the other. The "right click" allows you to tell them apart and you are likely to be more aggressive against the one with just HE and HEAT.

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Greybeard is a good player. I learned a lot from him, but I've worked around the renaming thing. Some people do it to try to catch you being careless. If a hex has a group of trucks and M1A2 tanks, but they are all named M1A2, just determine which one in the stack you want to hit. Using the target option and cycling through you can pick out your target. If there are five vehicles in the hex and the middle one is your desired target, the first time the target cycle goes through, it will pick the one closest to the top of the hex, second time it will pick the second from the top, third time the third from the top (your desired target), etc. Targeting sometimes bounces around so you have to pay attention while you are doing this. This works because the game stacks the units in the hex in ID order and targeting cycles through similarly. If one whole 4-tank platoon (group B in this case) is in the hex, from top to bottom, they would be listed B0, B1, B2 and B3.

Now, I would find it quite disconcerting if you could rename your weapons. If someone fired a 120mm SABOT round at my tank and it said "Bottle Rocket" was fired at it, that would bother me. As it is, if I see that a "Truck" fired a 120mm SABOT round, even if I can't see the "Truck", I'm going to respect the capability of the gun.

One tactic or trick (depending on your perspective) is to plot artillery where I think/know someone going to eventually be. If they aren't there yet, I walk the plots around to keep them where I want them. It creates a delay since you don't want rounds to drop if they aren't likely to be there when the steel rain starts. This may be considered to be gamey, but I prefer to think of it as an "At My Command" artillery call where they are waiting back at the guns for the "Fire" command. This would be contrary to Weasel's artillery rules, so it is important to determine what the ground rules are. There is no guaranty that your enemy will walk into the impact zone, but it increases the possibility of hitting a group on the move. When it's use is permitted, I find the tactic quite effective and deadly.
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