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Old June 15th, 2009, 10:38 PM
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Default Re: Does starting or current Max dominion determine temple checks?

I created two nations and teleported the prophets to an unconnected island of 4 provinces. The prophets did not preach.

Prophet test:

Candles in 4-province island, results at turn:
Code:
Turn  Dom10@start  Dom5,25 temples
====  ===========  ===============
3     1            1
4     2            2
5     2            2
6     2            2
7     3            3
8     2            2
9     2            2
10    2            2
...
20    4            3
...
30    7            6
...
40    8            6
But, at 40 turns, 4 temples had been lost to random events, so it was actually dom5, 21 temples. It's not a 2-to-1 advantage in any case.


I then tested teleporting the Gods into the island instead of the prophets:

God test:

Candles in 4-province island, results at turn:
Code:
Turn  Dom10@start  Dom5,25 temples
====  ===========  ===============
13     1            1
14     4            2 (oops, 24 temples)
15     4            2 (back to 25 temples)
16     5            3
17     7            5
18     7            5
19     8            6
20     9            7
...
30     11           8 
...
40     11           8
...
50     10           8
...
60     11           9
Start without the 25 temples:
Code:
Turn  Dom10@start  Dom5,1 temples
====  ===========  ===============
9     2            1 
10    3            1
11    4            0
12    5            0
13    7            0
14    9            1
15    10           0
16    12           0
17    13           0
...
20    18           0
...
30    36           0
Anyway, that's good enough evidence for me I think.

(I started Arco with a dom-5 god and Ermor dom-10, indies at 0, uncommon events, on the attached map.)
Attached Files
File Type: zip domtestmap.zip (4.11 MB, 150 views)
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