Quote:
Originally Posted by RERomine
One tactic or trick (depending on your perspective) is to plot artillery where I think/know someone going to eventually be. If they aren't there yet, I walk the plots around to keep them where I want them. It creates a delay since you don't want rounds to drop if they aren't likely to be there when the steel rain starts. This may be considered to be gamey, but I prefer to think of it as an "At My Command" artillery call where they are waiting back at the guns for the "Fire" command. This would be contrary to Weasel's artillery rules, so it is important to determine what the ground rules are. There is no guaranty that your enemy will walk into the impact zone, but it increases the possibility of hitting a group on the move. When it's use is permitted, I find the tactic quite effective and deadly.
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Nothing at all gamey about this.
I was trained as an FO and since WinSPMBT doesn't allow you to plot a fire mission and hold the guns in readiness to fire on command you have to adjust them every turn so they don't actually fire until you want them to. It's simply side stepping a situation where game mechanics won't allow you to do something that would be, and is, commonly done.
Situations like this are no fault of the game design, just a matter of programming limitations.