Thread: inf assault
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Old June 18th, 2009, 12:29 PM

c_of_red c_of_red is offline
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Default Re: inf assault

No silver bullets Lt. Ketch. What works in one game won't in the next. I can even say what worked last turn might not work this turn.
If you want a 'rule of thumb', Overwatch. Try to put higher experience level units up front. Move that 'point' ONE hex at a time, right clicking thru your frontal arc. You will still get fired at by surprise ever now and then. The key is what happens if you get shot at and survive.
I have an ambush post somewhere ( Blitz, I think) and I'll try for a synopsis her.
1st don't panic.
2nd, don't do ANYTHING yet with the unit that has been ambushed. Take your hand off the mouse and scratch something with it.
Take these steps in order
3.A) see if any other units can fire on the hex you are being ambushed from. Don't need a target or LOS to one, 'Z';'key will do fine, you are trying to get some MORE suppression on the bushwacker. Remember, if the ambush failed, the ambusher has suppression. If another unit has LOS, you prolly can see the bushwacker.
3.B) Rally your ambushed units
3.C) Try moving another units to where the Bushwacker has a LOS, you are trying to break it's target lock.
3.D) Now is the time to select your ambushed unit. If you rallied them, either take a shot or move, or both, what ever seems best to you. This will change according to circumstances.
3.E) blow smoke and run like 'ell.

You can also use a 2man scout section or weapons team in a vehicle with lots of MP's as cannon fodder (ambush fodder? Tripwire Charlie?) by moving them close, 2 or 3 hexes to a potential ambush site and unloading the bait. This will cause SOME units to OP fire. Remember loading and unloading burns MP's equal to the units men ever time, so it affects how far you can go in a turn. I stretch this out by using multiple vehicles and scout teams. 2 or 3 is about the max, which means a scout platoon stays together and scouts 1 axis, which is what you want to do anyway. Plus you need help when you get ambushed, which will happen no matter what.
The only way I can think of to completely avoid being ambushed is to find an opponent that promises not to set any. Or a FNG that doesn't know how. If you do, promise to share them?
Setting an Ambush is too lenghty a topic to get into here and now. Check out some of the tactics guides and see what they have to say.
The key is to not panic, get thru the moment and take advantage of it.
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