Quote:
Originally Posted by chrispedersen
Your current setup gives the vets a huge advantage. I don't say you should alter it necessarily, but everyone should be aware of it.
A vet sea capable nation, like agartha or ermor has central access to water, a huge number of water provinces. Newb nations, even if sea capable would have vastly diminished access.
I would suggest using dead seas, giving virtually no advantage to owning those territories. (no recruitables, no income, no resources, no sites).
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That's true in a way, but what you're saying is that the vets will benefit from the sea more than the noobs because of their experience or because they're better players. In which case, isn't that the whole point? Under Cleveland's plan, both teams have equal access to the seas, and the noob team has much better access to the north/south parts which under this map have dozens of connections due to the polar cap. If the noobs aren't able to exploit or failing that raid 0-PD seas, improving their access won't help that at all.
Two-Bits suggestion is pretty good, but if the point is to balance the number of "uncontestable" provinces, then its pretty much a must that the noob team be placed in two crescents. I don't think it solves the seas problem either, the vet team still has access to the poles and we can place our amphibs there and have easy access to the oceans anyway. I can't see Raeil's suggestion being balanced for the reasons he mentioned. A formation (like a circle) that removes vet access to the seas is unbalanced because we don't get access to the seas. I don't see an easy solution to that particular issue.