Quote:
Originally Posted by Suhiir
I find that armored HUMMWV's work great for flushing ATGMs.
Their size makes them hard to hit.
Once the enemy MANPADS run low or out of ammo helos seem to make the best overwatch units, and if they're armed they do well at supression too. I always disable any non AT weapons on helos during the enemy turn so they have shots available during mine. And disable their AT weapons as well if I moved them during my turn (if they moved more then a pop-up during my turn they seldom hit).
Since I commonly play the USMC I usually have a fair number of Scout/Sniper teams which are excellent for both spotting and the occasional sniper shot at ATGMs or MGs.
The real "key" is overwatch, overwatch, and more overwatch.
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So an occasional pop-up with a scout helo far back will spot,and then smoke them rascals with arty.