Well, dollar per fun value, I've already gotten my money's worth out of this game....even if I put it on the shelf and never played it again.
I agree that it might have gone out a bit prematurely in the AI department. I think that is one critical element in any game like this where the multiplayer potential is solely a LONG term commitment to a PBEM. I'm willing to bet that most folks want to play it 'out of the box' and have a challenging game.
BUT, I'm also convinced (and using SE3 as a guideline) that MM is doing everything possible to enhancce the game experience. I much prefer it this way to the 'finished product' that has serious issues that you get from many other companies. At least with SE4 I feel like I have a voice in upcoming patches and that counts for ALOT!
I think what is necessary is a constant flow of info BOTH ways. The designer(s) gets input from the fan base and has the responsibility to reciprocate with info and patches in a timely manner. I think MM is doing an admirable job of this. I'd like to see it continue.
Here's hoping that the newest patch is coming up soon at that will at least appease the masses for the immediate future!
Talenn