Quote:
Originally Posted by Septimius Severus
My objectives for placement are btw:
1. Maximum distance between friend and foe.
2. Equi-distant placement of starting locations.
3. Noob team can bring all 12 nation's land forces to bear on the vets.
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Well if those are the objectives then we would be better off with a random map and three parallel lines of Noobs / Vets / Noobs. Like I suggested earlier
I don't really see what the wrap around or the large amount of sea in Cleveland's (otherwise excellent) map adds to this game. As long as you don't give the edge powers large safe hinterlands behind I don't think the wrap around will be an issue here as in a normal mp game where it favours those powers at the edge.
If the worry is my square map suggestion has ally dom kill issues then just make the map not square. A roughly 15*24 (= 360 provs) would give more space between the Capitals in each row. And you could zig zag the rows of Capitals slightly if you are really concerned.
If you look at Demon's central version it is similar to what I propose but by using Cleveland's map some of the Noobs are very close to the Vets at the start and there is very little that can be done to prevent this if you want all enemies to have easy direct access to each other (if you didn't you just have Noobs hidden behind other Noobs - but I don't think this is very desireable.
We are already going to have to get someone to manually place the starting position (unless we adopt Lavaere's proposal). So why not just use a random map? It really is very simple to do
I would post some examples but don't know how to get a decent screenshot of the map. How are people doing that
