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Originally Posted by Loren
1) I think buildings in the capital should be immune to random event destruction.
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Misfortune is already popular enough as a design choice, why make it easier to take?
Quote:
Originally Posted by Loren
2) I think any mage left idle and capable of doing research should research.
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That could work, but I guess it would be complicated to implement. Thus it's unlikely to happen.
Quote:
Originally Posted by Loren
3) Communions in the lab: Select a group of mages, hit a key for communion and then, cast/cast monthly/forge. The whole group can only produce one spell or item but they do so as a communion, thus permitting you to reach levels you otherwise couldn't. I think the other mages should only contribute to paths they actually have a level in.
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That would be a major rebalancing of gameplay... interesting, but possibly horrible. It's also a big enough change that it's vanishingly unlikely to occur.
Quote:
Originally Posted by Loren
3) Siege should be considered an activity as far as the Next command is concerned.
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That seems sort of reasonable.