Quote:
Originally Posted by thejeff
In MP, what do you do when you run into Atlantis and Mictlan and don't have any expansion after the first year without an early war that you really don't want? Ermor may be trying to grab some water as well. Not sure who else.
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In CBM cast Sea of Ice. By the time he can react you should have almost all of the water provinces.
Quote:
Originally Posted by chrispedersen
Finally, you need S7 on your pretender because Astral gems are at a premium. You will need every single astral gem you get your hands on. As the game will be won or lost often by the endgame wishes/master enslave - every single S on your pretender is an astral gem that doesn't have to be dedicated to a booster.
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I still have to disagree - you should be able to get at least one mage to S9 for rituals with artifacts(*), and combat S9 is not really a problem.
Considering that the void lurker has no slots to take skullcaps (so RoS is a necessary booster) or mr penetrating equipment it should be only worth it if you plan to cast multiple wishes each turn - and if it's that the 100 pearls you gain at best are weighting a lot less.
(*) And I'd say trying to claim those is exactly what you should do.
With your powerful research and skull mentors it's possible and since you can't get any uniques (well, water queens, but then after securing the waters you are the only one that can get them, so no worries right?) there's no need to rush other schools. Pick up the death artifacts on the way, and then let the most badass SC/army rush your 600 chaff army backed up by the ankh and mist warriors while your gargoyles fly in to cut off retreat routes. Death through turn limit.