Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
Ok... So here's my results using a not so very carefully constructed Lurker: File attached so you can see for yourself.
W4N4D4S8 Dom 9. Sleeping
-3-3-3+2+3+3
I forgot the death 5 was for the fear effect. I dropped points into growth as I really had more points than I needed. You could make him awake if you chose, add magic paths.
First a word about settings:
Map:Milkshake.
Indies all set to default.
AI's set to difficult.
Except for first couple of turns in capital, taxation was capped at 100. Yes, I would usually set it higher with dreamlands. However we need a consistent benchmark, and 100 provides about the only one you can, due to the vagaries of unrest.
Late Winter Year 1: 7175 gold. 118 gems 10 water provinces. (would have had more if I could have reached them). And I really should have purchased cmders to build forts yr 1.
Researched: Conj 4, Thau 1
At the end of year 2: 2000 odd gold. 4 Forts, 4 Labs, 4 Fortresses. 15 water, 6 land. Research 220 or so per turn.
Researched:
Conj5
Alt1
Evo2
Con4
Thau6.
6 Magic items.
I've started conquest of the second water. 30-ish starspawn mages.
Now a few interesting conundrums on this: During 2 years, I found not *one* death site, nor received any death gems. So I had to alchemize to do some searching. Still no hits.
Which, wouldn't be so bad except I *also* didnt find any water sites. Site distribution is site distribution, but clearly those are pretty bad luck.
I also didn't *find* any forts. Go figure. And only got one hit on void summoning.
Still the position is pretty strong, and would have been stronger with more usual luck with site searching. I have no problem replicating these results.
Again comparing the archmage vs the lurker:
lurker path cost :15. Immobile. Dom 2. 130 hp. Regens 37 hp/turn after you bring him home to recharge hp.
Archmage path cost 10.
The Lurker needs Dom 2 saves you 80 points for dom10? You get 13x the hitpoints. The lurker requires you to research conj and thaum (for voice of Tiamat and teleport) - two schools you are going to need anyway. And you have s7 (or 8)
Id also look at a w3E4S5D5N4, -3-3-3+1+3+3 Dom 9 Lurker. Earth + astral gives you immediate dwarven hammer at con2, astral coin, crystal shields.
Last edited by chrispedersen; June 24th, 2009 at 03:48 AM..
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