Re: Brainstorming Nation Strategies
EA Arcosphale
1. Uber researchers- sloth 3 and magic 3 turn your philosophers into uber researchers
2. Communions- your mystics are ideal for communinoning up giving you access to all the battlefield FEWS spells
3. Dual blessed wind riders- Flying sacreds with a flying H1 commander to lead and bless them
4. Thuggable Orieads- your orieads make great thugs having access to nice buffs awe and cloud trapeze to put them where you want to be and have stealth to get them out of there
5. Master assassin- Your oreiads can seduce enemy commanders giving you access to other magic paths and if the seduction fails well it becomes an assassination and a few well placed lightning bolts can take down anything not shock immune
6. Dom Killer- Cheap temples and sceptics combined with a high dom make you an ideal candidate for killing enemy candles bonus points for prophetising and or equipping stone idols to your skeptics
7. Trample to death- Size 4 chariots can carve through anything smaller and are a threat to bigger enemies.
8. Engineering- a Few engineers and or mage engineers make taking enemy forts that much quicker
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