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Old June 26th, 2009, 11:25 AM
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Captain Kwok Captain Kwok is offline
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Disk Re: Balance Mod Available for SE:V

Greetings!

A new patch is available for the Balance Mod. The v1.19a update corrects a few bugs and adds more improvements to the AI including better resource management, unit distribution, and some refinements to colony ship and fleet handling.

Please note you need to have v1.19 already installed before applying the patch!

It's savegame compatible. I'll be posting an update for the Small Systems add-on to bring it up to date with v1.19a changes later today.

You can find the patch here:
http://www.captainkwok.net/balancemod.php

The changelog:
Code:
1.  Changed - Updated description for Self-Destruct Device
2.  Added   - Set percent chance for Self-Destruct to trigger when a ship is captured
3.  Changed - Reduced repair rate for Space Yard component
4.  Fixed   - Removed "diminishing returns" abilities from Research Center
5.  Changed - Reduced Fighter Bay/Drone Launcher component requirement for carriers from 30% to 20% of hull space
6.  Changed - Boosted the maintenance reduction effect of the Crystalline Restructuring Plant
7.  Changed - Increased the shield modifier amount of the Energy Transmission Lens facility
8.  Changed - Allowed all sensor components to be used on Weapon Platforms
9.  Changed - Shield Regenerators can be placed on Weapon Platforms
10. Changed - Revised damage modifiers for damage from ramming
11. Changed - Adjusted costs and damage amounts for all warheads
12. Changed - Revised the animations and increased differentiation in warp point appearance
13. Changed - Decreased distance between ships for all formations
14. Fixed   - AI wasn't using the right strategy for Kamikaze Attack Ships
15. Changed - Reduced AI's use of armor on some non-combat designs
16. Changed - Made improvements to AI's Scout Ship/Explorer Ship design type
17. Changed - Made improvements to the AI's ship distribution amongst their task forces
18. Changed - Boosted AI friendliness to non-MEE (Mega Evil Empire) players when the MEE status is triggered
19. Changed - The AI will be more efficient with colony ship target selection
20. Changed - AI players will make more of an effort to bring defensive units on Colony Ships for planets in dangerous areas
21. Fixed   - The AI won't try to convert the atmosphere of Gas Giants to None
22. Changed - Number of improvements to the AI's building and distribution of units amongst its colonies
23. Changed - AI will no longer recover launched mines above its colonies
24. Fixed   - Xi'Chung were sometimes using the wrong weapon on their Defense Ship designs
25. Fixed   - The AI would sometimes attack with a ship that had no ordnance when it needed ordnance for its weapons
26. Fixed   - The AI sometimes offered the wrong tariff element
27. Fixed   - Sometimes the AI entered a low resource state when it wasn't necessary
28. Changed - Improved the AI's criteria for identifying low resource conditions and when it should build storage facilities
29. Changed - Made imporvements to allow the AI to expand their maintenance expenditures when trade income is available
30. Changed - The Construction - Facilities minister when used by human players will adhere more strictly to colony type designations
31. Updated - AI Scripts
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Space Empires Depot | SE:V Balance Mod

Last edited by Captain Kwok; June 26th, 2009 at 11:36 AM..
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