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Old June 27th, 2009, 04:31 AM

Viajero Viajero is offline
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Default Re: Need to kill a golem...

Thanks for your replays so far guys but I am getting mnore confused. Ive read some replies that suggest ways for the golem to escape, but please remember I am the one trying to defeat him! in any case if the golem escapes and teleports back that would be a partial victory for me as he can not rush my backyard provinces with him anymore.

1- Some posts seem to suggest that the golem AI somehow will decide on its own to cast Returning depending on the number of mages I send to attack the golem? Is my understanding correct? can this happen? I guess for this to happen the golem has to have gems first anyways, and unless my enemy has scripted the golem with returning sometime in the first 5 turns only the AI can decide when after that 5th turn no?, so in theory I would have 5 turns (if my opponent has not scripted it) to kill him.

2- If I teleport mages and have them cast Magic Duel, only the inherent mage base level counts for Magic Duel, i.e. no items that boost S should help any party, correct?

3- If I teleport or cloud trapeze more than 1 mage there, will I see a battle where all mages are present afterwards or will we have separate mage battles, one by one?

4- By the way, will the battles described above in 3, be considered as "Magic Battles" following Rituals casting, as per page 71 in the manual, where the order of events in a turn are explained? i.e. this battles would happen before normal movement?
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