Quote:
Originally Posted by TwoBits
I presume you mean using them to delay the breach in the fortress walls, because after they're breached, they'll all quit once a single enemy scout sticks his head in the gate.
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Nobody forbids you to break siege. Enemy can't prevent this with scout.
Quote:
Originally Posted by TwoBits
Intercepting thugs/raiders? What characteristics make them useful against those enemies? The net of the net-and-trident guy?
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Actually flailed ones with perhabs few gladiators with a net. Gladiators with flails have good straight and 2 atacks, they possibly can overwhelm some PD killers or even poorly equiped pretenders in early game. Sometimes your opponent just can't avoid the fight.