Re: Warhammer Nation: Lizardmen - v0.5 finally! yay!
UPDATE!
Preview pics are attached.
-- Version 0.5
-- CONTENT - Nakai the Wanderer national hero added
-- TWEAK - Temples now cost 600
-- TWEAK - Sweeping morale changes to reflect effectiveness of 'cold blooded' in the warhammer tabletop - effectively it's +2 ldr - so skinks have same ldr as humans
-- TWEAK - Repriced commanders according to new scheme
-- TWEAK - Spawning of Huanchi moved to conjuration, descriptions tweaked
-- TWEAK - Blowpipes no longer ignore shields, do more damage, skink hunters better prec
-- TWEAK - Skink costs reduced significantly
-- TWEAK - Slann can no longer ever be empowered in blood
-- TWEAK - 4th gen Slann slightly more likely to get nature, another 10% on elements
-- CONTENT - Terradon summon added
-- CONTENT - Stegadon recruitable added with placeholder graphic, no attack sprite
-- CONTENT - Added flood of serpents, rain of snakes and serpents of sotek spells
-- CONTENT - Added Third Generation Slann
-- CONTENT - Added Second Generation Slann of the Seas
-- CONTENT - Added watershape to Tzunki spawning
-- CONTENT - Added Nightscale of Huanchi, Bloodscale of Sotek, Deepscale of Tzunki, Sunscale of Chotec
-- Version 0.4
-- TWEAK - Tepok spawnings now teleport (fly)
-- TWEAK - Temple Guard gold and resource cost raised
-- TWEAK - Terradon mount attacks att improved
-- TWEAK - All summoned sacred spawnings now upkeep free
-- FIX - Resolved weapon ID conflicts with CBM and my other MA mods + Tomb Kings
Last edited by Sombre; June 27th, 2009 at 03:09 PM..
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