Re: Warhammer Nation: Lizardmen - v0.5 finally! yay!
Thanks, I suspected there would be a bunch of bugs. The main post will be updated within a couple minutes of this post with v0.6 including fixes to most of that. Couple of other things:
I'm not sure what you mean about Slann having a lot of abilities which aren't mentioned in the description. If you're referring to Zlatlan for instance, the domspread is pretty fully explained in other descriptions, since the 5 second generation slann are basically the most holy things on the planet. The gem production is just from his mastery of water magic. I don't really like dryly listing everything they can do and I think most of it is covered anyway.
You can't really do unique hero names, that's not a bug. Just rename him manually.
Not sure what you mean by voices not indexed. If you mean they don't start on new lines, it's because dom3 doesn't recognise lind ends from notepad which I use to edit text files. It's still completely readable though. I might expand the description a little in the next update, because it's pretty bare currently.
-- version 0.6
-- FIX - Skink Warchief given swamp survival
-- FIX - 3rd gen Slann shapechange fixed
-- FIX - One who fathomed the depths now amphibious as intended
-- FIX - Tail Spines now ranged attack
Last edited by Sombre; June 28th, 2009 at 07:40 AM..
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