Re: Warhammer Nation: Lizardmen - v0.5 finally! yay!
I have the feeling blood vengeance and halt sacred on the bloodscales of sotek might be a little overkill. These new sacred spawning leaders are definitely feeling thuggable. It may be made up for by how relatively hard it is for them to get much benefit out of blood though.
So far, in game I've only summoned the warriors of chotec and xhotl. Chotec's warriors are nice, but the commander is pretty amazing in your dominion. And I have to say, I love the new warriors of xhotl. Especially with the s9/e6/n4 bless I play itza with. 2 free lives and being largely immune to magic is very fun.
And of course, stegadons are much fun as well. I wouldn't say they're completely practical all the time, but they are what every other recruitable trampler wishes it was. Well, except for being cold blooded and racking up incredible amounts of fatigue. But as long as you use them sensibly that's really not a big problem. Their bows don't tend to be that amazing, but what do you expect from a bunch of skinks.
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