Re: Scouting/Recon
In the original SP, Vehicles of the class scout DID get a searching bonus.
They searched at the same percentage as Infantry instead of as vehicles.
I don't know if that was changed. Everybody says it has, but I haven't found anything in writing that says it has.
In the beginning, the base number for searching depended on the unit class.
The highest was Infantry, then vehicles, then aircraft. IIRC, the first modifier was moving or ready. I think the % was cut in half if moving, then another cut if the fast moving flag was set (If the unit has used more then 1/2 it's MP's that turn, a fast moving flag is set and that unit is penalized when searching or shooting. Then there are modifiers for Experience, if the unit being 'searched' is moving, it's experience, terrain, visibility, suppression etc.
Putting a leg scout in place is a two turn project at the minimum. 3 turns is better.
You move the vehicle transporting your unit to within 1 hex of where you want your scout and dismount the scout. Next turn move the vehicle away, LEAVE THE SCOUT ALONE. You want your scout to sit a turn so the fast moving flag will go off. Then you move your scout into the hide.
Course, you don't always have time to do this.
If you have to do a rolling scout, then get the smallest scout team you have ( 2 or 3 men max) and the vehicle with them most MP's that will carry them. Then you drive along, unloading the scouts ever hex or so, to see if the draw fire. If they don't, load them back into their vehicle and redo until you are out of MP's.
Example; you have a spiffy Hubmobile Mk II with 28MP's and a 2 man scout team inside. You move them down a road 4 hexes, costing 4MP's. Then you unload your scouts. You now have 22 MP's left. load the scouts back up (nobody shot at you, which doesn't mean nobody is there, just that they didn't shoot at you) and your down to 20 MP's. move 4 more hexes down the road and unload the scouts. you now have 14Mp's. That means you can do one more evolution and have 6 MP's left. Notice I'm moving 4 hexes per evolution? That is because there is a searching step a 4 hexes. Searching IS NOE ( Was Not?) linear. It used a gate system IIRC the ranges were 4 12, 20 and >40. Not sure if it still works that way, since it seldom matters. Except for the under 4 hexes. that was the step for ready Infantry searching any moving unit >size 1 at 99%.
Let's see, you still have 6 MP's. You can stretch out your next evolution to 6 hexes, since you can always unload, even if you don't have the MP's to do so, or you can do the standard 4, or sometime, if there is a good place to hide close, if you move less then 3, you can unload and still be able to move your vehicle away from the scout.
Now if I'm wrong on any of this, I'm sure it will be pointed out, then we will both know how it is being done in the latest version.
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