Quote:
Originally Posted by happygeek
Thank you. Here are some more, including followups:
AoE: Ohboy, thank you, that is weaker than I thought. So how do you get Banners, for example from commanders with items or innate abilities, to actually help? Even a +10 banner will have to be adjacent to troops to help then, he must literally be mixed in with the troops to give the morale bonus, how do you get him to stick around, the "stay behind troops" command seems to have him in the rear...?
Prophets: According to the manual, assigning a prophet increases holy power by 1 or gives it 3, whichever is highter. So it almost seems like a "waste" to assign a H1 or H2 priest to be prophet, unless there is some good reason for it -- so it makes sense to make some tough guy or sneaky guy or mage a prophet too -- right?
I havent yet played a nation with H3 priests, which could then become H4 if prophets -- but I don't really see the point. It could cast that battlefield-wide version of Sermon of Courage (forget name) and the weaker version of Smite -- but is that worth it? I often see my current H3 prophets casting Sermon of Courage over and over again, often on what looks like to be the same troops, despite the fact that the manual says it can only work one time -- because the prophet doesnt have much else to do, after blessing, besides casting Smite. Is there anything inherently good about H4 that I do not understand?
Thank you all!
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H4 is not a lot to write home about, unless you are fighting undead, blood sacrificing etc.
Tough guys will often benefit from a bless: Additional strength, mr, hits etc. Be aware it *also* means your tough guy will take penalties fighting in enemy dominion.
And, the occassional anti-sacred spell will now work against you- like ermor's heresy, or ulm's halt sacred.
If you search the threads, you will find templates for the for spell effects.
As for standards, yeah it helps to have them stuck in the middleish - and standards are slightly better than fear in that standards raise the morale +1 without a save required.
Of course.. fail the save and your whole army could run away with fear...