 
			
				June 29th, 2009, 12:15 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Scouting/Recon
			 
             
			
		
		
		
		That's becasue the AI does not move at one or two hexes per turn like a human would trying to sneak in. ( thought everyone knew this.....) In the AI's universe the point of scouts is to get a response from the enemy so that artillery ( and other weapons and units )can be applied. If they get in close so much the better and they are coded not to move closer than 1 hex from a KNOWN position but it's apples and oranges comparing the way the AI uses scouts and the way a human would 
 
Don 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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