Re: Scouting/Recon
This is my last post on the subject as its going nowhere, the last post was to explain why some units are called scout vehicles, mainly because they are in scout formations.
What exactly do you guys want your scouts to be able to do?
Within the limited confines of the game I think they fill there role just fine, both foot & vehicle. The game tries its best to represent units in a realistic maner meaning your best bet is often to use them in the same maner. Your snipper for example tends to live a lot longer if he stays back & takes the odd important shot instead of leading the assault.
Once the invisible vehicle is perfected you can be sneaky with vehicles but guess what going fast will still get it killed in real life. Why it will throw up dust etc disturb the terrain make noise & will really only be an asset against poorly equiped armies as thermal vision or some other counter will become common.
The simple solution is not to ask to much of them & give them objectives they stand a chance of achieving. Charging headlong at an unseen enemy is not wise & quite why a scout should survive better than a regular unit is beyond me.
For those of you that want an RTS aproach I suggest editing scouts to 160+ exp.
Do remember to dumb down there weapon accuracys & or FC etc or they will be crack shots to. Dont forget to run them through the cost calculator as they will now probably be at least twice as expensive as the vanilla unit.
They do however now I think do all the things better you are after in a scout unit. Namely see hide & evade better
Last edited by Imp; June 30th, 2009 at 02:38 AM..
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