View Single Post
  #4  
Old June 30th, 2009, 09:33 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Need to kill a golem...

Quote:
Originally Posted by Viajero View Post
Magic Duel is 100 (1 S gem required) fatigue and Returning is 200 (2 S gem required), both S1 spells.

Assuming you have a mage with S2 scripted to first Magic Duel then Returning with just 3 S gems , can he cast both from a fatigue point of view? or does fatigue after Magic Duel (fatigue 100 / (1+2-1) = 50 ) need to be recovered down to zero before being able to cast Returning?
Well since it's a single golem why even worry about casting returning? I wouldn't risk a good level_4 or higher astral mage. Don't you have some level_1 and/or level_2 astral mages who can march with an army which also fields units/thugs with the cold aura?

In a current game I have several level_1 astral mages who's first order is magic duel for the pure purpose of a teleporting golem. The magic duel only involves the current base level of astral magic for each involved, thus any item or spell buffs won't make a difference.
__________________
There can be only one.
Reply With Quote