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Originally Posted by AstralWanderer
And what is the point of having a 1,500 province capacity if it is so frustrating to use it?
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And the devs might agree. But the 1500 provinces were added much much later than the interface features. So now its either play with it or dont. Its too late to build around it now. Especially if you then have to port the result to Mac and Windows machines.
Quote:
Another request is with commander names. Since there are a limited number, it doesn't take long for names to be re-used which makes things awkward if you have several Generic Joes in the same province. Adding a numeric identifier (e.g. Generic Joe-2) would help but for thematic reasons, a numbering system specific to each civilisation would seem best, e.g. for the Romanesque positions we could have Lucius Flavius Unus, Lucius Flavius Duo....Lucious Flavius Viginti-et-Unus (21) and so on.
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Good idea. I have the same complaint but with the provinces. I did fix it with the provinces. I went with two-word names. Such as the script for the forest provinces tacks one of these:
data "Forest", "Woods", "Copse", "Grove", "Woodlands", "Timber"
data "Timberland", "Woodlot", "Wildwood", "Thicket", "Growth"
data "Trees", "Canopy", "Maze", "Woodland", "Wood", "Forestry"
data "Wilderness", "Willows", "Oaks", "Saplings"
onto one of these:
data "Dark", "Greening", "Darkening", "Forbidden", "Gracious"
data "Elven", "Elder", "Mythical", "Growth", "Feeding", "Blue"
data "Carpenters", "Neutral", "Deep", "Nesting", "Golden"
To get names like Golden Grove, Dark Forest, Deep Thicket.