Quote:
Originally Posted by thejeff
Most of that is in the manual, but it's still sometimes obscure so...
1) There is a defense penalty after each attack in a round, so your PoD's +4 advantage quickly becomes a penalty once he's surrounded. Damage (and pretty much all random numbers) are generated with an open ended roll. If a 6 is rolled (on a d6), add another die roll. Repeat until a non-6 is rolled. I believe its (damage + roll) - (protection + roll). If your PoD had fatigue, which he did since he was casting, there's a good chance of a critical hit, which does extra damage.
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In addition to this: The damage rating of a weapon is added to its wielder's strength for the purposes of damage rolls.
As regards raising pretenders from the dead, I've noticed that they frequently come back with 2 or 3 afflictions they didn't have while alive. I think it might be related to being dead.