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Old July 2nd, 2009, 03:29 PM
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Default Re: Objective Flag Values

Quote:
Originally Posted by RERomine View Post
Another bonus to having the flags set by the system is to avoid disagreements during PBEM games. Increasing the value of flags favors the side that owns them (or can capture them easily) and decreasing the side that doesn't. By having a hands off option, it will limit those disagreements.
Hi Ray,

I don't disagree with your proposal, but just thought I'd add some comment.

Very occasionally, in PBEM, I've disagreed with the way v-hexes have been set up; I merely send them back for adjustment...no disagreement

I'm probably more likely to disagree with where/values that the AI has set.

The process that I now use in PBEM meeting engagements:
  • Manually set up 10 V-hexes on each side of the map (discard the the 21st v-hex on the map edge).
  • Put the V-hexes on strategic locations like, bridges, hills, villages and crossroads.
  • Have the distance to the centre line be about the same for both sets of 10.
  • Do not set any V-hexes in the centre of the map (a 10 hex wide 'no mans land'). This assures both players will capture 10 each in the early part of the battle.
  • Set the flags to the side that each player controls (so you won't know when they've overrun their own flags).
  • Set all V-hexes to same value (because it's easy).
  • I usually set them on the high end of the 5-250 range (sometimes higher for the rear v-hexes, when time allows or the the situation benefits).

I've found the above approach works really well for PBEM meeting engagements.
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