Quote:
Originally Posted by morvael
Thanks, somehow I thought that this button is for shifting the artillery in time and not in space.
Now, I will have something to surprise my opponent who was not aware of that option 
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You can also use it to shift fires forward in time while maintaining the same point of aim. Just shift back and forth between two adjacent hexes until you get the turn delay you need. Oftentimes you can also use that tactic to maximise the # of shots fired on the initial salvo(the decimal place of the delay time, .0 is %100 of ROF, .1 is a little less, .2 is less yet, after .5 it delays to the following turn)
Once you get the hang of it, you can keep an artillery barrage on-call in front of an advance, and have it ready to fire at any given turn, whenever it is you actually have contact. Generally I just lay down a carpet of fire and use my troops to sweep up the ashes, but I'm normally the Russians, it's what we do

If you have a limited amount of ammo, or are worried about CB fire, OR have a "secret weapon" you want to spring on your PBEM opponent at the perfect time, the time-delay trick can keep your troops safely under the artillery umbrella without wasting any ammo or giving the opponent more chances then he needs.
Matt
Matt