Re: EA Alchera: Aborigine and Maori-inspired Nation
Version 1.6 is up, including (at long last!) the Taniwha. Since Taniwha are specific to certain bodies of water, I gave it 0 map move, but it should still be useful: it's a physically powerful, regenerating commander with 3-4 water magic ( 33% have 4), the ability to call sharks (as an action - they can be taken out of the province), and it's only 15 gems. In mythic and aesthetic terms, I focused on the sharklike rather than lizardlike aspects of how Taniwha are described, and ignored the tradition of Taniwha as shapeshifters who sometimes took human wives (having already incorporated the "wereshark" into the Tangaroa Tohunga).
It is, however, Enchantment 6 and requires a water mage-priest (e.g., Tangaroa Tohunga only in EA), and can only be cast underwater.
I decided that, partially to avoid overloading the Conjuration school, "summons" that represent one of the Maohi spirits granting the caster the loyalty of creatures that are "already there" would be Enchantment. For similar reasons, Call Mimis is now Enchantment.
What time I have to spend modding, I'm going to focus on MA Alchera. I really want to complete the "trilogy," so this is a "semi-final" version of EA Alchera. I'd like to add more heroes, and maybe even another pretender, but I consider this version to (finally) be "complete."
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